excuse me I send only some of my code all of them are here:
boolean stateWelcomeScreen = true;
boolean stateLevel = false;
boolean stateAfterALevel = false;
boolean chooseLevel1 = false;
boolean chooseLevel2 = false;
boolean chooseLevel3 = false;
boolean chooseLevel11 = false;
boolean chooseLevel12 = false;
boolean chooseLevel13 = false;
boolean chooseLevel14 = false;
boolean chooseLevel21 = false;
boolean chooseLevel22 = false;
boolean chooseLevel23 = false;
boolean chooseLevel24 = false;
boolean chooseLevel25 = false;
boolean chooseLevel26 = false;
boolean chooseLevel27 = false;
boolean chooseLevel28 = false;
boolean chooseLevel31 = false;
boolean chooseLevel32 = false;
boolean chooseLevel33 = false;
// their names
final String [] chooseLevelName =
{
“LEVEL 1”,
“LEVEL 2”,
“LEVEL 3”,
};
final String [] chooseLevel1Name =
{
“LEVEL 1-1”,
“LEVEL 1-2”,
“LEVEL 1-3”,
“LEVEL 1-4”
};
final String [] chooseLevel11Name =
{
“LEVEL 1-1-1”,
“LEVEL 1-1-2”,
“LEVEL 1-1-3”
};
final String [] chooseLevel12Name =
{
“LEVEL 1-2-1”,
“LEVEL 1-2-2”
};
final String [] chooseLevel13Name =
{
“LEVEL 1-3-1”,
“LEVEL 1-3-2”,
“LEVEL 1-3-3”
};
final String [] chooseLevel14Name =
{
“LEVEL 1-4-1”,
“LEVEL 1-4-2”
};
final String [] chooseLevel2Name =
{
“LEVEL 2-1”,
“LEVEL 2-2”,
“LEVEL 2-3”,
“LEVEL 2-4”,
“LEVEL 2-5”,
“LEVEL 2-6”,
“LEVEL 2-7”,
“LEVEL 2-8”
};
final String [] chooseLevel3Name =
{
“LEVEL 3-1”,
“LEVEL 3-2”,
"LEVEL 3-3 " ,
“LEVEL 3-4”,
“LEVEL 3-5”,
“LEVEL 3-6”,
"LEVEL 3-7 "
};
final String [] chooseLevel21Name =
{
“LEVEL 2-1-1”,
“LEVEL 2-1-2”,
“LEVEL 2-1-3”,
“LEVEL 2-1-4”
};
final String [] chooseLevel22Name =
{
“LEVEL 2-2-1”,
“LEVEL 2-2-2”,
“LEVEL 2-2-3”,
“LEVEL 2-2-4”
};
final String [] chooseLevel23Name =
{
“LEVEL 2-3-1”,
“LEVEL 2-3-2”,
“LEVEL 2-3-3”
};
final String [] chooseLevel24Name =
{
“LEVEL 2-4-1”,
“LEVEL 2-4-2”,
“LEVEL 2-4-3”,
“LEVEL 2-4-4”
};
final String [] chooseLevel25Name =
{
“LEVEL 2-5-1”,
“LEVEL 2-5-2”,
“LEVEL 2-5-3”
};
final String [] chooseLevel26Name =
{
“LEVEL 2-6-1”,
“LEVEL 2-6-2”
};
final String [] chooseLevel27Name =
{
“LEVEL 2-7-1”,
“LEVEL 2-7-2”
};
final String [] chooseLevel28Name =
{
“LEVEL 2-8-1”,
“LEVEL 2-8-2”
};
final String [] chooseLevel31Name =
{
“LEVEL 3-1-1”,
“LEVEL 3-1-2”,
“LEVEL 3-1-3”,
“LEVEL 3-1-4”
};
final String [] chooseLevel32Name =
{
“LEVEL 3-2-1”,
“LEVEL 3-2-2”
};
final String [] chooseLevel33Name =
{
“LEVEL 3-3-1”,
“LEVEL 3-3-2”,
“LEVEL 3-3-3”,
“LEVEL 3-3-4”
};
// the initial Main Menu
int textXPos;
int learnPos;
//int textXPos = width/2-300;
int[] textYPos = {
230,
390,
550,
700
};
int[] textYPos1 = {
50,
210,
370,
530
};
int[] textYPos11 = {
50,
210,
370
};
int[] textYPos12 = {
50,
210
};
int[] textYPos13 = {
50,
210,
370
};
int[] textYPos14 = {
50,
210
};
int[] textYPos2 = {
50,
100,
150,
200,
250,
300,
350,
400
};
int[] textYPos21 = {
50,
210,
370,
530
};
int[] textYPos22 = {
50,
210,
370,
530
};
int[] textYPos23 = {
50,
210,
370
};
int[] textYPos24 = {
50,
210,
370,
530
};
int[] textYPos25 = {
50,
210,
370
};
int[] textYPos26 = {
50,
210
};
int[] textYPos27 = {
50,
210
};
int[] textYPos28 = {
50,
210
};
int[] textYPos3 = {
50,
100,
150,
200,
250,
300,
350,
};
int[] textYPos31 = {
50,
210,
370,
530
};
int[] textYPos32 = {
50,
210
};
int[] textYPos33 = {
50,
210,
370,
530
};
// rectangles as buttons for main menu
Rectangle rectButtonBoard1;
Rectangle rectButtonBoard2;
Rectangle rectButtonBoard3;
//Rectangle rectLearnmore;
//rectangles as buttons for LEVEL ONE SECOND menu ***
Rectangle rectButtonBoard11;
Rectangle rectButtonBoard12;
Rectangle rectButtonBoard13;
Rectangle rectButtonBoard14;
//rectangles as buttons for LEVEL ONE THIRD menu ***
Rectangle rectButtonBoard111;
Rectangle rectButtonBoard112;
Rectangle rectButtonBoard113;
Rectangle rectButtonBoard121;
Rectangle rectButtonBoard122;
Rectangle rectButtonBoard131;
Rectangle rectButtonBoard132;
Rectangle rectButtonBoard133;
Rectangle rectButtonBoard141;
Rectangle rectButtonBoard142;
//rectangles as buttons for LEVEL TWO SECOND menu ***
Rectangle rectButtonBoard21;
Rectangle rectButtonBoard22;
Rectangle rectButtonBoard23;
Rectangle rectButtonBoard24;
Rectangle rectButtonBoard25;
Rectangle rectButtonBoard26;
Rectangle rectButtonBoard27;
Rectangle rectButtonBoard28;
//rectangles as buttons for LEVEL TWO THIRD menu ***
Rectangle rectButtonBoard211;
Rectangle rectButtonBoard212;
Rectangle rectButtonBoard213;
Rectangle rectButtonBoard214;
Rectangle rectButtonBoard221;
Rectangle rectButtonBoard222;
Rectangle rectButtonBoard223;
Rectangle rectButtonBoard224;
Rectangle rectButtonBoard231;
Rectangle rectButtonBoard232;
Rectangle rectButtonBoard233;
Rectangle rectButtonBoard241;
Rectangle rectButtonBoard242;
Rectangle rectButtonBoard243;
Rectangle rectButtonBoard244;
Rectangle rectButtonBoard251;
Rectangle rectButtonBoard252;
Rectangle rectButtonBoard253;
Rectangle rectButtonBoard261;
Rectangle rectButtonBoard262;
Rectangle rectButtonBoard271;
Rectangle rectButtonBoard272;
Rectangle rectButtonBoard281;
Rectangle rectButtonBoard282;
//rectangles as buttons for LEVEL THREE SECOND menu ***
Rectangle rectButtonBoard31;
Rectangle rectButtonBoard32;
Rectangle rectButtonBoard33;
Rectangle rectButtonBoard34;
Rectangle rectButtonBoard35;
Rectangle rectButtonBoard36;
Rectangle rectButtonBoard37;
//rectangles as buttons for LEVEL THREE THIRD menu ***
Rectangle rectButtonBoard311;
Rectangle rectButtonBoard312;
Rectangle rectButtonBoard313;
Rectangle rectButtonBoard314;
Rectangle rectButtonBoard321;
Rectangle rectButtonBoard322;
Rectangle rectButtonBoard331;
Rectangle rectButtonBoard332;
Rectangle rectButtonBoard333;
Rectangle rectButtonBoard334;
void setup () {
size (1000, 1000 );
// define values for class Rectangle
// PFont font;
// font = loadFont(“Badr-48.vlw”);
//textFont(font);
textXPos = width/2-300;
//learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard1 = new Rectangle(textXPos, textYPos[0], 500, 145, chooseLevelName[0]);
rectButtonBoard2 = new Rectangle(textXPos, textYPos[1], 500, 145, chooseLevelName[1]);
rectButtonBoard3 = new Rectangle(textXPos, textYPos[2], 500, 145, chooseLevelName[2]);
//rectLearnmore = new Rectangle(learnPos, textYPos[3], 100, 25, chooseGameName[3], -1);
}
void draw () {
background(0);
// see tab States for handling the states
if( stateWelcomeScreen){
handleStateShowWelcomeScreen();
}
else if (stateLevel){
handleStatePlay();
}
else if( stateAfterALevel){
handleStateAfterALevel();
}
} // func
void mousePressed() {
// depending on the state choose mousePressed routine
// switch (state) {
// case stateWelcomeScreen:
if(stateWelcomeScreen){
mousePressedStateWelcomeScreen();
// break;
}
// case stateLevel:
else if(stateLevel){
mousePressedStatePlay();
//break;
}
//case stateAfterALevel:
// mousePressedStateAfterALevel();
else if(stateAfterALevel){
stateWelcomeScreen= true;
// break;
}
}
void mousePressedStateWelcomeScreen() {
// Mouse pressed in state Welcome Screen / Main Screen.
// Evaluate three main buttons.
if (rectButtonBoard1.overRect()) {
// currentLevel = chooseLevel1;
chooseLevel1 = true;
chooseLevel2 = false;
chooseLevel3 = false;
// state = stateLevel;
stateLevel=true;
stateWelcomeScreen= false;
}
else if (rectButtonBoard2.overRect()) {
//currentLevel = chooseLevel2;
chooseLevel2 = true;
chooseLevel1 = false;
chooseLevel3 = false;
// state = stateLevel;
stateLevel=true;
stateWelcomeScreen= false;
}
else if (rectButtonBoard3.overRect()) {
// currentLevel = chooseLevel3;
chooseLevel3 = true;
chooseLevel2 = false;
chooseLevel1 = false;
// state = stateLevel;
stateLevel=true;
stateWelcomeScreen= false;
}
}
//
void mousePressedStatePlay() {
if (rectButtonBoard11.overRect()) {
// currentLevel1 = chooseLevel11;
chooseLevel11 = true;
stateAfterALevel = true;
stateLevel = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard12.overRect()) {
// currentLevel1 = chooseLevel12;
chooseLevel12 = true;
stateAfterALevel = true;
stateLevel = false;
chooseLevel11 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard13.overRect()) {
// currentLevel1 = chooseLevel13;
chooseLevel13 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel12 = false;
chooseLevel11 = false;
chooseLevel14 = false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard14.overRect()) {
// currentLevel1 = chooseLevel14;
chooseLevel14 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel11 = false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard21.overRect()) {
// currentLevel1 = chooseLevel21;
chooseLevel21 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard22.overRect()) {
// currentLevel1 = chooseLevel22;
chooseLevel22 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel21 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard23.overRect()) {
//currentLevel1 = chooseLevel23;
chooseLevel23 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard24.overRect()) {
//currentLevel1 = chooseLevel24;
chooseLevel24 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard25.overRect()) {
// currentLevel1 = chooseLevel25;
chooseLevel25 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel24 = false;
chooseLevel23 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard26.overRect()) {
// currentLevel1 = chooseLevel26;
chooseLevel26 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel23 = false;
chooseLevel27 = false;
chooseLevel28 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard27.overRect()) {
// currentLevel1 = chooseLevel27;
chooseLevel27 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel23 = false;
chooseLevel28 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard28.overRect()) {
//currentLevel1 = chooseLevel28;
chooseLevel28 = true;
stateAfterALevel = true;
stateLevel = false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel23 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel33 = false;
}
else if (rectButtonBoard31.overRect()) {
//currentLevel1 = chooseLevel31;
chooseLevel31 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel32 = false;
chooseLevel33 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
}
else if (rectButtonBoard32.overRect()) {
// currentLevel1 = chooseLevel32;
chooseLevel32 = true;
stateAfterALevel = true;
stateLevel=false;
chooseLevel31 = false;
chooseLevel33 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
}
else if (rectButtonBoard33.overRect()) {
// currentLevel1 = chooseLevel33;
chooseLevel33 = true;
stateAfterALevel = true;
stateLevel = false;
chooseLevel31 = false;
chooseLevel32 = false;
chooseLevel11 = false;
chooseLevel12 = false;
chooseLevel13 = false;
chooseLevel14 = false;
chooseLevel21 = false;
chooseLevel22 = false;
chooseLevel23 = false;
chooseLevel24 = false;
chooseLevel25 = false;
chooseLevel26 = false;
chooseLevel27 = false;
chooseLevel28 = false;
}
else if (rectButtonBoard34.overRect()) {
stateWelcomeScreen = true;
}
else if (rectButtonBoard35.overRect()) {
stateWelcomeScreen = true;
}
else if (rectButtonBoard36.overRect()) {
stateWelcomeScreen = true;
}
else if (rectButtonBoard37.overRect()) {
stateWelcomeScreen = true;
}
}
class Rectangle {
int x, y, w, h; // Pos & Size
String textRect=""; // shown in the button (if in use)
//String textStatusBar=""; // shown in the status bar (if mouse over)
int associatedLevelIcon = -1; // which icon / graphical symbol to show
// constructor
Rectangle( int _x, int _y,
int _w, int _h,
String _text
// int _associatedLevelIcon
) {
x=_x;
y=_y;
w=_w;
h=_h;
textRect=_text;
// textStatusBar=_textStatusBar;
// associatedLevelIcon = _associatedLevelIcon;
} // constructor
public void outputRect() {
drawRectText();
drawRect();
// showIconForLevel();
} // method
/*
void showIconForLevel() {
switch (associatedLevelIcon) {
case -1:
// none: do nothing
break;
case 0:
// tictactoeBoard(x+30, y+34);
break;
case 1:
// solitaireBoard(x+40, y+40);
break;
case 2:
// chessBoard(x+40, y+40);
break;
default:
// error
println ("Error 23 with Solitaire: "
+ “Wrong number of associatedLevelIcon. Tab MenuRectangle, associatedLevelIcon: "
+ associatedLevelIcon
+ " (counting from zero).” );
exit();
break;
} // switch
} // func
*/
void drawRect() {
noFillOrLightColorDependingOnMouseOver();
stroke(255);
rect(x, y, w, h);
// status bar
if (overRect()) {
fill(255);
textSize(17);
textAlign(LEFT);
// text(textStatusBar, 15, height-15);
}
} // method
void drawRectText() {
if (!textRect.equals("")) {
fill(255);
textSize(17);
textAlign(CENTER);
text(textRect, x, y+(h/2)-9, w, h);
}
} // method
boolean overRect() {
if (mouseX>x && mouseX<x+w &&
mouseY>y && mouseY<y+h)
{
return true;
}
else
{
return false;
} // if else
} // method
//
void noFillOrLightColorDependingOnMouseOver() {
// this method sets a light background color for
// the button when mouse is over it
if (overRect())
fill(2, 255, 2, 42);
else
noFill();
} // method
//
} // class
//
void handleStateShowWelcomeScreen() {
//
// shows the main menu with the main game buttons
//
// headline
fill(255);
textSize(32);
textAlign(CENTER);
// 1st level option
rectButtonBoard1.outputRect();
// 2nd level option
rectButtonBoard2.outputRect();
// 3rd level option
rectButtonBoard3.outputRect();
// learn more box
// rectLearnmore.outputRect();
//
}
//
void handleStatePlay() {
//
if(chooseLevel1){
handleLevel1();
}
else if (chooseLevel2){
handleLevel2();
}
else if(chooseLevel3){
handleLevel3();
}
else {
// do nothing
}
}
void handleStateAfterALevel() {
// After a game:
// Wait for mousePressed
// to go to the Welcome Screen again.
if (chooseLevel11) {
handleLevel11();
}
else if(chooseLevel12){
handleLevel12();
}
else if( chooseLevel13){
handleLevel13();
}
else if( chooseLevel14){
handleLevel14();
}
else if (chooseLevel21) {
handleLevel21();
}
else if( chooseLevel22){
handleLevel22();
}
else if( chooseLevel23){
handleLevel23();
}
else if( chooseLevel24){
handleLevel24();
}
else if( chooseLevel25){
handleLevel25();
}
else if( chooseLevel26){
handleLevel26();
}
else if( chooseLevel27){
handleLevel27();
}
else if( chooseLevel28){
handleLevel28();
}
else if( chooseLevel31){
handleLevel31();
}
else if( chooseLevel32){
handleLevel32();
}
else if( chooseLevel33){
handleLevel33();
}
else {
// do nothing
}
//
} // func
void handleLevel1() {
textXPos = width/2-300;
//learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard11 = new Rectangle(textXPos, textYPos1[0], 500, 145, chooseLevel1Name[0]);
rectButtonBoard12 = new Rectangle(textXPos, textYPos1[1], 500, 145, chooseLevel1Name[1]);
rectButtonBoard13 = new Rectangle(textXPos, textYPos1[2], 500, 145, chooseLevel1Name[2]);
rectButtonBoard14 = new Rectangle(textXPos, textYPos1[3], 500, 145, chooseLevel1Name[3]);
// rectLearnmore = new Rectangle(learnPos, textYPos[3], 100, 25, chooseLevelName[0], -1);
rectButtonBoard11.outputRect();
rectButtonBoard12.outputRect();
rectButtonBoard13.outputRect();
rectButtonBoard14.outputRect();
}
void handleLevel11() {
// textXPos = width/2-300;
// define objects of class Rectangle
rectButtonBoard111 = new Rectangle(textXPos, textYPos11[0], 500, 145, chooseLevel11Name[0]);
rectButtonBoard112 = new Rectangle(textXPos, textYPos11[1], 500, 145, chooseLevel11Name[1]);
rectButtonBoard113 = new Rectangle(textXPos, textYPos11[2], 500, 145, chooseLevel11Name[2]);
//
rectButtonBoard111.outputRect();
rectButtonBoard112.outputRect();
rectButtonBoard113.outputRect();
}
void handleLevel12() {
//textXPos = width/2-300;
// define objects of class Rectangle
rectButtonBoard121 = new Rectangle(textXPos, textYPos12[0], 500, 145, chooseLevel12Name[0]);
rectButtonBoard122 = new Rectangle(textXPos, textYPos12[1], 500, 145, chooseLevel12Name[1]);
// 1st game option
rectButtonBoard121.outputRect();
rectButtonBoard122.outputRect();
}
void handleLevel13() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard131 = new Rectangle(textXPos, textYPos13[0], 500, 145, chooseLevel13Name[0]);
rectButtonBoard132 = new Rectangle(textXPos, textYPos13[1], 500, 145, chooseLevel13Name[1]);
rectButtonBoard133 = new Rectangle(textXPos, textYPos13[2], 500, 145, chooseLevel13Name[2]);
// 1st game option
rectButtonBoard131.outputRect();
rectButtonBoard132.outputRect();
rectButtonBoard133.outputRect();
}
void handleLevel14() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard141 = new Rectangle(textXPos, textYPos14[0], 500, 145, chooseLevel14Name[0]);
rectButtonBoard142 = new Rectangle(textXPos, textYPos14[1], 500, 145, chooseLevel14Name[1]);
rectButtonBoard141.outputRect();
rectButtonBoard142.outputRect();
}
void handleLevel2() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
rectButtonBoard21 = new Rectangle(textXPos, textYPos2[0], 500, 50, chooseLevel2Name[0]);
rectButtonBoard22 = new Rectangle(textXPos, textYPos2[1], 500,50, chooseLevel2Name[1]);
rectButtonBoard23 = new Rectangle(textXPos, textYPos2[2], 500, 50, chooseLevel2Name[2]);
rectButtonBoard24 = new Rectangle(textXPos, textYPos2[3], 500, 50, chooseLevel2Name[3]);
rectButtonBoard25 = new Rectangle(textXPos, textYPos2[4], 500, 50, chooseLevel2Name[4]);
rectButtonBoard26 = new Rectangle(textXPos, textYPos2[5], 500, 50, chooseLevel2Name[5]);
rectButtonBoard27 = new Rectangle(textXPos, textYPos2[6], 500, 50, chooseLevel2Name[6]);
rectButtonBoard28 = new Rectangle(textXPos, textYPos2[7], 500, 50, chooseLevel2Name[7]);
// rectButtonBoard6 = new Rectangle(textXPos, textYPos2[2], 500, 145, chooseLevel2Name[2]);
// rectLearnmore = new Rectangle(learnPos, textYPos[3], 100, 25, chooseLevelName[0], -1);
rectButtonBoard21.outputRect();
rectButtonBoard22.outputRect();
rectButtonBoard23.outputRect();
rectButtonBoard24.outputRect();
rectButtonBoard25.outputRect();
rectButtonBoard26.outputRect();
rectButtonBoard27.outputRect();
rectButtonBoard28.outputRect();
}
void handleLevel3() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
rectButtonBoard31 = new Rectangle(textXPos, textYPos3[0], 500, 45, chooseLevel3Name[0]);
rectButtonBoard32 = new Rectangle(textXPos, textYPos3[1], 500, 45, chooseLevel3Name[1]);
rectButtonBoard33 = new Rectangle(textXPos, textYPos3[2], 500, 45, chooseLevel3Name[2]);
rectButtonBoard34 = new Rectangle(textXPos, textYPos3[3], 500, 45, chooseLevel3Name[3]);
rectButtonBoard35 = new Rectangle(textXPos, textYPos3[4], 500, 45, chooseLevel3Name[4]);
rectButtonBoard36 = new Rectangle(textXPos, textYPos3[5], 500, 45, chooseLevel3Name[5]);
rectButtonBoard37 = new Rectangle(textXPos, textYPos3[6], 500, 45, chooseLevel3Name[6]);
// rectLearnmore = new Rectangle(learnPos, textYPos[3], 100, 25, chooseLevelName[0], -1);
// 1st game option
rectButtonBoard31.outputRect();
rectButtonBoard32.outputRect();
rectButtonBoard33.outputRect();
rectButtonBoard34.outputRect();
rectButtonBoard35.outputRect();
rectButtonBoard36.outputRect();
rectButtonBoard37.outputRect();
}
//
void handleLevel21() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard211 = new Rectangle(textXPos, textYPos21[0], 500, 145, chooseLevel21Name[0]);
rectButtonBoard212 = new Rectangle(textXPos, textYPos21[1], 500, 145, chooseLevel21Name[1]);
rectButtonBoard213 = new Rectangle(textXPos, textYPos21[2], 500, 145, chooseLevel21Name[2]);
rectButtonBoard214 = new Rectangle(textXPos, textYPos21[3], 500, 145, chooseLevel21Name[3]);
// 1st game option
rectButtonBoard211.outputRect();
rectButtonBoard212.outputRect();
rectButtonBoard213.outputRect();
rectButtonBoard214.outputRect();
}
void handleLevel22() {
//textXPos = width/2-300;
//learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard221 = new Rectangle(textXPos, textYPos22[0], 500, 145, chooseLevel22Name[0]);
rectButtonBoard222 = new Rectangle(textXPos, textYPos22[1], 500, 145, chooseLevel22Name[1]);
rectButtonBoard223 = new Rectangle(textXPos, textYPos22[2], 500, 145, chooseLevel22Name[2]);
rectButtonBoard224 = new Rectangle(textXPos, textYPos22[3], 500, 145, chooseLevel22Name[3]);
// 1st game option
rectButtonBoard221.outputRect();
rectButtonBoard222.outputRect();
rectButtonBoard223.outputRect();
rectButtonBoard224.outputRect();
}
void handleLevel23() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard231 = new Rectangle(textXPos, textYPos23[0], 500, 145, chooseLevel23Name[0]);
rectButtonBoard232 = new Rectangle(textXPos, textYPos23[1], 500, 145, chooseLevel23Name[1]);
rectButtonBoard233 = new Rectangle(textXPos, textYPos23[2], 500, 145, chooseLevel23Name[2]);
// 1st game option
rectButtonBoard231.outputRect();
rectButtonBoard232.outputRect();
rectButtonBoard233.outputRect();
}
void handleLevel24() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard241 = new Rectangle(textXPos, textYPos24[0], 500, 145, chooseLevel24Name[0]);
rectButtonBoard242 = new Rectangle(textXPos, textYPos24[1], 500, 145, chooseLevel24Name[1]);
rectButtonBoard243 = new Rectangle(textXPos, textYPos24[2], 500, 145, chooseLevel24Name[2]);
rectButtonBoard244 = new Rectangle(textXPos, textYPos24[3], 500, 145, chooseLevel24Name[3]);
// 1st game option
rectButtonBoard241.outputRect();
rectButtonBoard242.outputRect();
rectButtonBoard243.outputRect();
rectButtonBoard244.outputRect();
}
void handleLevel25() {
//textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard251 = new Rectangle(textXPos, textYPos25[0], 500, 145, chooseLevel25Name[0]);
rectButtonBoard252 = new Rectangle(textXPos, textYPos25[1], 500, 145, chooseLevel25Name[1]);
rectButtonBoard253 = new Rectangle(textXPos, textYPos25[2], 500, 145, chooseLevel25Name[2]);
// 1st game option
rectButtonBoard251.outputRect();
rectButtonBoard252.outputRect();
rectButtonBoard253.outputRect();
}
void handleLevel26() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard261 = new Rectangle(textXPos, textYPos26[0], 500, 145, chooseLevel26Name[0]);
rectButtonBoard262 = new Rectangle(textXPos, textYPos26[1], 500, 145, chooseLevel26Name[1]);
// 1st game option
rectButtonBoard261.outputRect();
rectButtonBoard262.outputRect();
}
void handleLevel27() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard271 = new Rectangle(textXPos, textYPos27[0], 500, 145, chooseLevel27Name[0]);
rectButtonBoard272 = new Rectangle(textXPos, textYPos27[1], 500, 145, chooseLevel27Name[1]);
// 1st game option
rectButtonBoard271.outputRect();
rectButtonBoard272.outputRect();
}
void handleLevel28() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard281 = new Rectangle(textXPos, textYPos28[0], 500, 145, chooseLevel28Name[0]);
rectButtonBoard282 = new Rectangle(textXPos, textYPos28[1], 500, 145, chooseLevel28Name[1]);
// 1st game option
rectButtonBoard281.outputRect();
rectButtonBoard282.outputRect();
}
void handleLevel31() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard311 = new Rectangle(textXPos, textYPos31[0], 500, 145, chooseLevel31Name[0]);
rectButtonBoard312 = new Rectangle(textXPos, textYPos31[1], 500, 145, chooseLevel31Name[1]);
rectButtonBoard313 = new Rectangle(textXPos, textYPos31[2], 500, 145, chooseLevel31Name[2]);
rectButtonBoard314 = new Rectangle(textXPos, textYPos31[3], 500, 145, chooseLevel31Name[3]);
// 1st game option
rectButtonBoard311.outputRect();
rectButtonBoard312.outputRect();
rectButtonBoard313.outputRect();
rectButtonBoard314.outputRect();
}
void handleLevel32() {
//textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard321 = new Rectangle(textXPos, textYPos32[0], 500, 145, chooseLevel32Name[0]);
rectButtonBoard322 = new Rectangle(textXPos, textYPos32[1], 500, 145, chooseLevel32Name[1]);
// 1st game option
rectButtonBoard321.outputRect();
rectButtonBoard322.outputRect();
}
void handleLevel33() {
// textXPos = width/2-300;
// learnPos = textXPos+400;
// define objects of class Rectangle
rectButtonBoard331 = new Rectangle(textXPos, textYPos33[0], 500, 145, chooseLevel33Name[0]);
rectButtonBoard332 = new Rectangle(textXPos, textYPos33[1], 500, 145, chooseLevel33Name[1]);
rectButtonBoard333 = new Rectangle(textXPos, textYPos33[2], 500, 145, chooseLevel33Name[2]);
rectButtonBoard334 = new Rectangle(textXPos, textYPos33[3], 500, 145, chooseLevel33Name[3]);
// 1st game option
rectButtonBoard331.outputRect();
rectButtonBoard332.outputRect();
rectButtonBoard333.outputRect();
rectButtonBoard334.outputRect();
}