So far we’ve created games with simple graphics, but libGDX offers more advanced graphics as well. This tutorial goes over some of these options. This is a huge topic, so my goal is to introduce the concepts rather than try to cover everything in a ton of detail. I might simplify things a bit or gloss over the complexities of how things are rendered, but if you want to get into the more advanced stuff, you can start reading here.
This is a companion discussion topic for the original entry at https://happycoding.io/tutorials/libgdx/graphics