[A link, an intro, some questions]
Here’s the project I’m primarily talking about http://rabbitmatchthegame.com/bungol/ (semi-hidden it’s not even linked to menus on the main site pages yet). Would love feedback, questions.
Hello. Been coding (more regularly) off and on since Turbo Pascal was in its heyday. Finally working on JS to speed up testing for tabletop games (I’d rather have rules built in and rudimentary AI than work with TTS etc.)
It was actually the Conway puzzles/variants search that lead me to this site and I am more than eager to meet testers, puzzlers, talk about ideas etc. I’ve already experimented a bit with life-cycles for bunny cells, wraparound, variants in the numbers.
Looking for suggestions about porting other projects (all currently turn based, in the classic sense) to the web format for easier,expanded testing. Currently projects are in C# with either a Unity or WPF front end. My two (obvious?) concerns:
a. The required rotation of my brain and thinking required to move from a heavily class/OOP way of thinking to JS and the like.
b. Dread of being locked into a specific technology. In fact I chose WPF because it was so limited that I had to be extra careful about separating game logic from the display and UI. (Hard learned lesson as my Rolling for Bunnies app is in dev purgatory as I contemplate what it will take to remove from Unity and the game I spent the most time on Notyet for DOS (1996) - MobyGames is pretty much a fond memory given my dependence on graphics and sound libraries in the DOS days.)
[And yes, I know Mountain View has over 80k people, but Kevin, if you ever went to Game Kastle’s Protospiel, you might have seen me with one of the bunny games or Waxing the Barbarian or my Shakespeare game, Serpent’s Teeth.