Images

So far we’ve learned how to draw shapes using libGDX. This is good for simple games and for certain kinds of visualizations. But most “real” games will use images for most of their graphics. This tutorial goes over loading image files, rendering them as textures, and using sprite batching to handle many images at once.


This is a companion discussion topic for the original entry at https://happycoding.io/tutorials/libgdx/images