Now we know how to create a game that contains interactive animations. This is okay for testing things out or for simple games, but most real games will contain multiple screens, for example you might contain a title screen, a settings screen, a main game screen, and a game over screen. This tutorial introduces the
Screen classes, which provide a framework for showing multiple screens.
This is a companion discussion topic for the original entry at https://happycoding.io/tutorials/libgdx/game-screens